NEWS
May 2023 - some minor updates to MeoMotion. Rebuilding animation-blend dispatcher, AI, & collision systems to main game project. Too much complexity and glitches in other version due to extreme complexity. Wishing I had more free time. So much overtime these days.
July 2022 - I've been trying to master Blender, PBR, soft-body programming, and doing other research (ie: VR). My plan is to return to my other gamedev project with some upgrades to MeoMotion and the animation player soon. Overtime at my job has also slowed my progress even with these side projects. At least with upgraded knowledge, I can make better games. ;)
May 2021 - NEW version of Chicken Utopia : works on more platforms (tested on Win7, Win10, & Linux) and in 15 languages.
Now on STEAM!
Made an Upgraded version of MeoMotion game-character animator with animated rectangles collision support. MeoPlayer version 2 will be on github and it also includes support for animating 2 parts of the character using different animations (like walking while aiming).
I'm also searching for free time to resume work on an old project. I had to restart it(mostly) after I lost a hard-drive but I'm finally back to where I was and beyond that. It now includes monster AI and more interactive objects.
(It's very difficult to find free time with my job).
My hope is that if Chicken Utopia receives enough support, I can cut back on job hours and focus more time
on making games. :)
Nov - Added a Dynamic Water Shader tutorial for MonoGame Cross-Platform.
Sept - Updated grass tutorial to include Monogame version with vertex shader animation.
Aug - Making improvements(fixed bugs) to MeoMotion and resuming work on an ambitious cross-platform
game project using MonoGame framework which is becoming quite powerful.
Aug - Just finished a Bloom effect / shader spaceship game tutorial.
Released MeoMotion Animator (alpha). It's a simple distortable vector/skeleton 2D
animator including runtime source code for integrating animations into your game (also with tutorials)
I've completed runtimes for: MonoGame - XNA - DirectX11 - SharpDX - SDL2 - OpenGL
Added a nice TileMap Editor Tutorial for XNA.
Added a Lens Flare and Lighting Tutorial (with chroma) and Part 2 with Lens Flare Occlusion Fading.
Just added a nifty Dynamic Grass Tutorial in the Game Design section. The source
code is c# XNA but easily applied to other development environments.
This grass will move
in response to a player running through it - it looks great. (^-^)
Just a recent screenshot in which I test some dynamic lights with hanging
lanterns (verlet integration). The light technique is actually simple but looks good if done right.
Here's a screenshot of a scene using additive blending and some extra shaders: